OK folks, I'm going nerdy today. And I do realize that most of my current
small audience doesn't care about my interest - or supposed lack thereof - in
video games. So if you are reading this
far and are wondering whether this will be a silly "gamer" rant, let
me assure you that the answer is:
yes. Yes it will.
Still there? Ah, come
on. You can find better things to read,
or watch, or do, I'm sure. But in my
opinion, the chances of that better thing you'll be doing being a modern video
game... not too great, in my
opinion.
This whole rant of mine actually has its genesis back in
2012. Perhaps you've noticed that my
blog has languished in obscurity for awhile.
Well to be fair, greater
obscurity than when I actually post to it, I mean. I've been otherwise occupied with life for
awhile. But this doesn't mean I haven't
been reading, writing, or most especially - thinking.
Now I haven't played much in years, to be honest. In college, I didn't have the time. And since I've been out of college, I am
still pretty busy. But this doesn't mean
I don't play at all. I'd like to think
I've found a happy level of gaming that allows for entertainment, while
spurning obsession. Because folks, I'm
here to tell you, I was once a video game addict. Yes, it is true. Before I went into self-imposed video game
rehab, I would often play day and night if I could. It was like this: I went to school/work, I
came home, I played games. When I got
old enough to not have a parent mandated bedtime, sometimes I even played
instead of sleeping. The whole night
even. Late night sessions of gaming were
my first introduction to staying up way past any reasonable hour of night.
And to clarify, when I say I went to school and then came
home to play, I mean elementary school.
And junior high. And even high
school, to a lesser extent. I played
less in high school, if I look at it as a three year spectrum. But after high school, I took up gaming again
with a vengeance. And throughout most of
my young adult life, I spent more time on video games than on most anything
else, sadly.
Thankfully that part of my life is behind me. I play a couple of games on my tablet on a
daily basis, albeit as short a period as I can stand. The
Simpsons: Tapped Out, and The Sims:
Freeplay (The Sims has since been dropped off my list... got too annoying). To be honest, by the time
I post this piece, I may have quit one or both.
The endless grind of building up in increments, combined with the
constant huckerstering to buy perk content, annoys me.
The main reason I play less?
Well for one, I think video games have in many ways lost their
hook. For a recovering addict, that is a
good thing. But beyond that, the loss of
soul in video games is hurting the hobby's future, I believe.
How can I say that games have lost their appeal? Well I wouldn't dare call myself the
end-all/be-all expert on the pastime, but I will say that I have owned an Atari
2600 and Atari 7800, a Super Nintendo, PlayStation 1, PlayStation 2, XBox (the
classic one, I mean), as well as a Nintendo Entertainment System and a Sega
Genesis (the former worked off and on while the latter never did, but both of
those were purchased from a thrift store when I was an adult, and both were...
shall we say "too well loved?").
And that's just consoles I can recall off the top of my head. Oh yes, I
forgot my Nintendo 64 that I got on eBay after the system was past its prime,
and later sold on eBay as well.
And then there was the first Nintendo product I owned, a Game Boy. Mid junior high was when I received that for Christmas. I talked my mom into buying it because I said the screen was small and grainy and I'd get eye-strain and so not play it constantly. She had been opposed to having a Nintendo Entertainment System in our home because she recognized that I was very video game-focused, and she was trying to keep me from devolving into a pair of hands, a pair of eyes, and a few rudimentary glands. Kudos to the woman for trying.
I also owned an Atari Lynx, though also as an adult, and
purchased off of eBay in used condition.
I so wanted to love the Lynx, as I had drooled over it in video game
magazines as a teenager, but it just wasn't that cool in real life. And I've also owned several Game Boy
Advances. My daughter owns a DS, though
I'd never get one myself. Too gimmicky,
I thought, when first I read up on it.
Seeing her use it, I haven't been dissuaded.
And I do currently own a Nintendo Wii. This is the last and only video game console
to reside in my home, if I conveniently forget about that last surviving Game
Boy Advance that languishes in the dark confines of my sock drawer, gathering
sock drawer dust. Why do I have a Wii,
you ask? I bought one off eBay (starting
to see a trend?) after the newer Wii U came out and the original Wii prices
eventually went down as a result. I got
it so that my family could play and enjoy games together. Guess what we use the Wii for? Netflix.
And that's about it. I might pony up
a few bucks for better games than Wii Sports, but it just isn't a high priority
to me, I suppose. My kid is gaga over
enough electronic junk. No sense in
adding to it, I reason. Sadly, she gets
that from her parents to a certain extent.
Especially her old man.
So as the title of this blog indicates, I do not own a true
current current-gen video game console.
No PS4, no Xbox One, no Wii U.
Nor do I have any intent to. If
you've survived this far, I'll be glad to tell you why. I'm going to start with some personal history
that will become more relevant when I turn back on the why's and what
for's. So bear with me.
My first video game console was an Atari 2600 Junior. It cost $50 brand new. I know this because it was a birthday gift
from my dad when I turned twelve, and he left it on the porch at my house with
the price tag still affixed. And most of
the games for that Atari 2600 cost me under $20 bucks brand new. Granted, this was the late '80s and the 2600
was on its way out, despite Atari's half-hearted attempt to stay in the market
after the 1983 game market crash and then Nintendo's taking up of the
torch. But still, 2600 games were fairly
economical when compared to Nintendo's offerings.
You know, speaking of my dad, I think that is really the
best place to start telling you why I am so well acquainted with video
games. It's like this: I didn't see my
dad much growing up. Divorced since I
was two years old. He was my primary
supply of video games as a kid. On
Sunday evenings Dad would pick me up and we'd go to Chuck-E-Cheese. Not every week, mind you, but more and more
as I neared the pre-teen years.
Coincidentally, my mom sometimes referred to Dad as being a
"Disneyland Dad." He spoiled
me and then brought me home, and she had to deal with me in the real world,
where budgets were tight and problems had to be faced and overcome.
Back to Chuck-E-Cheese.
We'd eat some pizza, then Dad would work on paperwork he brought with
him, or chat with my step-mom, or something else non-parental, while I went and
hit the arcade. I never played the
ticket generating games like Ski-Ball or Free-Throw Challenge. No, my eye was firmly set on the rows of
cabinets that forever washed the grimy floor of that place with pixilated color
from their over-taxed monitors. I'd play
almost any game at least once, but I still recall my favorites there. These included Xenophobe, Shinobi, Return of the Jedi (which to this day I
loathe, as it seemed to love to steal my quarters by running me into the first
tree obstacle I could possibly hit over and over again - so damn hard!), Time Soldiers, and then there was my absolute favorite
machine there, Sky Shark. Just typing that name sends a shiver up my
spine. I can smell the scent of
quarters and grade 'D' pizza, just thinking of it.
Forgive my indulgence, but this is a photo of the actual Chuck E Cheese Pizza Time Theatre I mentioned in this post. / Source: showbizpizza.com |
But of course you can't live in any practical sense in an arcade, no matter how you might wish. So as I said, my first home machine was an Atari 2600. Not the classic machine with the faux wood panels, nor even the so-called "Darth Vader" with its similar shape but all black plastic design. Nope, we're talking the sleek and slim-lined beauty that was the 2600 Junior. I took to it immediately. My first home game cartridge was Dig Dug, though many more would follow it. I owned upwards of fifty or sixty games by the time I eventually sold that system and almost all the cartridges to my cousins, in my high school years. I regret doing so to this day. I had a kick-butt collection in near mint condition.
Games sure were fun back in those days. Yes, they were simple, and you couldn't
always immediately tell the difference between yourself and what passed as the
"bad-guy" of the game. Blocky
graphics demanded a good imagination.
And these games were often unforgiving.
As an example, there is Yar's
Revenge. Never heard of it? I pity you, and I pity me at the same
time.
By way of explanation, there was this thing in Yar's Revenge that you could only
destroy if you hit it with a shot from your super cannon. And incidentally you could only make that
super cannon appear if you touched the thing you were supposed to destroy with
your on-screen character. Said character
just happened to be a giant mutant house fly, by the way. But the object you were supposed to destroy,
called a "Qotile" if memory serves, had a habit of morphing into a
swirling disc of death every now and then, and then shooting across the screen
at you at high speed. Come in contact
with it after it makes its transformation into the spinning disc of death and
it was the equivalent of being squashed by a fly swatter from hell.
To make things worse, you had to chew or shoot your way
through this shield barrier thing to actually get to the Qotile on its side of the screen. And in higher levels, the damn thing moved up
and down on the right side of the screen, so you had to touch it in its
non-spinner of death form, then fire your super cannon at just the right time
so that the single blocky shot fired from your super cannon would intersect
with the target and... well you'd be rewarded with a cool explosion if you
did. And did I mention that contact with
the block thing that was your super weapon's discharge was as lethal to you as it was
to the Qotile?
Yar's Revenge? Funny how E.T. the Extraterrestrial for the Atari 2600 also had a Yar in it, as an Easter egg.
Oh how often I was killed while attempting the mighty feat
of putting my super cannon's shot into the same spot as the Qotile. Death came either by Qotile's spinning death
disc or by the constantly homing missile which slowly pursued your character
anywhere on screen at all times, or even sometimes by mis-judging the distance
and accidentally straying in front of my own super cannon shot. Lethal to Qotiles, and just as lethal to
mutant house flies, was the super cannon.
Thank heaven for the easy levels where you had a disruptive
field in mid-screen that you could hide in, and thus at least avoid that homing
missile. But it was still maddeningly
tough at times, since the spinning disc of death could kill your housefly
avatar anywhere on screen, even amidst the disruptive field. And maybe you thought only modern games or
titles for home computers were complicated.
Whoever came up with Yar's
Revenge was a sadistic son-of-a-video game programmer for sure. And yet I loved it. The ultra-satisfying sound of the Quotile
blowing up was music to my young ears.
Of course, this was back in the day when games rarely had an ending,
per-se. You played until the difficulty
level ramped too far up for you to survive, or if you were especially good,
until boredom overtook you. If you truly
became good at a game, usually it was boredom that would eventually drive you
from playing.
Atari 2600 games were all about the challenge. This was an unsympathetic console
system. Yes, they gave you varying
difficulty levels, via the select switch.
And there were the difficulty toggle switches on the console body which sometimes made
things easier. In the home version of Space Invaders, for example, it would
make your Christmas tree-shaped player either wider or narrower, and the
narrower the better for ease of play, since in higher waves of the game there
were so many descending enemy laser bolts as to make you feel like you were in
a really killer rainstorm. 2600 games
were often not easy to play well, and some were down-right sadistically hard.
I loved that first Atari, and it whetted my appetite for
more. Later I conned my Dad into buying
me an Atari 7800 for another birthday. I
think I was fourteen. I treasured my
7800 as much as my 2600, because not only were the graphics on that system
nicer, but it was backward compatible with my old 2600 games too. In fact, I still miss my 7800 sometimes, as
it was a lot of fun to play, despite the fact that it was under-marketed by
Atari and almost completely overshadowed by the Nintendo Entertainment System.
You know, I played those Atari games (2600 and 7800) for all their were worth. And I eventually took this love of games with
me when I started making closer friends, rather than just in-school
acquaintances. As you can no doubt tell,
I was a very shy and somewhat socially awkward kid. But I'd play Atari games with my cousins, and
then later with my friends. I especially
looked forward to my birthdays, when I'd have a sleep-over with three of my
favorite cousins and play games almost the entire time. They'd bring their games, I'd have mine...
we'd all play. It was fun, and as close
at that time as I got to "normal" kid-to-kid interacting. School doesn't count. School was, when I was younger, often just an
exercise in discomfort for the most part.
Of course, by high school, I had that Game Boy as well, which
was nice because I could play the grainy pea soup games for it anywhere I dared
take them. I recall beating one of my
all-time favorites, Castlevania: The
Adventure (a game still despised by many players for its obnoxious design)
while on university campus with my mom while she was taking an exam. And so, having a Game Boy, I could be mobile
and game as well. This was good since
mom didn't like that I spent so much time by myself at home.
I obtained my Super Nintendo for Christmas of my sophomore year
of high school. I'd really come to love
this system later that year for its two-player abilities, as I'd race my best
friend on the challenging tracks of the very first Mario Kart game. We'd also occasionally play Street Fighter II, though Super Mario Kart was always a better
competition. I recall one instance
specifically during my senior year where me and two of my buddies cut class and
came home to play. We told my mom that there
was an assembly and we were skipping it.
She was wise to us, but to her credit, she gave me some slack. Anyway, we were upstairs playing, and my best
friend and I were racing. He always
pushed me full-tilt at Mario Kart. No
easy push-over, for sure. He was in the
lead and I was gaining on him, though he didn't realize it. During the last lap, I got close and then
slipped past him right before the finish line, stealing away first place. He was so surprised that he yelled at the top
of his lungs, "F**k!" My mom,
who was downstairs, hollered up: "I heard that!" We were all in stitches and chagrined at the
same time.
That Super Nintendo had longevity. After high school, I was still playing
it. That same best friend introduced me to the
Super Nintendo port of Civilization,
and I was hooked. Yes, the graphics were
a bit clunky, and the music was... well I'd mute it, because who can play the
Super Nintendo version of Civilization for
hours on end and stand that monotonous melody (I think the designers made it
that way so that the music would eventually drive you to take a break from
playing, much like the Wii now-a-days asks you if you don't think you might
take a break and get some fresh air... hahaha).
But it was my first real experience with one of these types of games,
and I was one rampant Civilization builder
for at least six months or more.
This was where I first started staying up all night long and
into the next day, playing video games.
Sadly, this sort of behavior, while I look back on it and reminisce, was
to lead me thoroughly toward my state of video game addiction I have previously
spoken of. I was already a devoted gamer
and played more than was healthy, but at least during high school I would set
aside gaming in favor of friends. Sure,
I still loved the rush of shooting down an enemy plane via Falcon 3.0 on my old PC, or exploring the depths of some really
novel level design in Super Metroid,
as I had when not hanging out with friends in high school. But after graduation, I sort of fell off the
world, so to speak. Heck, that first
summer after high school, I used an early generation game-making program to
design and build my very own game on that old PC! By the way, my game was called Underworld. I still have a copy somewhere. It's not very good, mind you, but I still
claim it. Warts and all.
Now I'm gonna fast-forward a bit, glossing over my days of
PlayStation 1 gaming (Castlevania:
Symphony of the Night, Ace Combat 2
and Vigilante 8 were my favorite
games on that system), which was what I bought right after breaking up with my
first serious girlfriend. I did still
play while dating the girl in question, and I recall her really being mad at me
after I practically ditched her for a week straight so I could power through System Shock (a classic if ever there
was one). But I was also enamored with
having an actual girlfriend (!), so such gaming was less all-consuming than it
had been for awhile and later would be again.
I had money of my own to spend by the time that girlfriend
and I broke up, since I was working full time but still living at home. So I could afford to buy my own games
now. And without a girlfriend, what else
did I have to spend money on, besides a rather cantankerous Dodge Aries that
served as my first car? Gaming became my
life.
I'm also going to bypass too many details of the late-night
sessions of Goldeneye on one of my friend's
boyfriend's Nintendo 64. That was nice
though, as I got a chance to relive what multiplayer gaming was all about. Too bad I spent most of my time hanging out
with that friend's boyfriend, as I wish now I'd done more to really rekindle
the friendship I'd had in high school with this particular girl. But it was a weird time, after me and
that girlfriend I've mentioned broke up.
I'm going to skip right ahead to the first years of wedded
"bliss," and Unreal Tournament. I became interested in video games again in a
big way after getting married. Before
getting married, I'd been able to curtail my gaming somewhat. Dating is a contact sport if done right, you
know (not that sort of contact, ya
dirty mind!). What I mean is that, like
a pro athlete, I had to be on my toes to keep the lady on the court/field. Too bad I didn't realize that applied just as
much after "I Do." But more on
that in a second.
Not me playing "Facing Worlds," one of the most popular Capture the Flag maps for Unreal Tournament. I was never very good at this game, though I sure liked to play it. I quickly discovered how bad I was when faced with online competition. Real people are much more tenacious and accurate than the computer-provided "bot" players (surprisingly enough I'd think it'd be the opposite).
Once marriage replaced dating, things changed in ways that weren't so great for either of us. In reflection, I think I was feeling out of sorts from how life was going. And some primitive part of me thought happiness was playing games and having the woman of the house take care of everything else. Ashamed to say it, but yes, after some years of reflection, I suppose that about sums up what I perceived at the time. I was very much used to being by myself as well, as I think I have illustrated pretty well so far.
Once marriage replaced dating, things changed in ways that weren't so great for either of us. In reflection, I think I was feeling out of sorts from how life was going. And some primitive part of me thought happiness was playing games and having the woman of the house take care of everything else. Ashamed to say it, but yes, after some years of reflection, I suppose that about sums up what I perceived at the time. I was very much used to being by myself as well, as I think I have illustrated pretty well so far.
Where was I? Ah, Unreal Tournament. As with most of the games I have mentioned
thus far, I still enjoy this one, though it and its closest direct sequel, Unreal Tournament 2004, also make me
feel edgy. The game is a visceral
first-person shooter where you, as I usually refer to it now, "run around
in a maze and shoot people." The
thing that made Unreal Tournament and
its sequel so addictive was that there were life-like "bots," or
computer-controlled opponents that acted like human players, albeit with pretty
bad coordination. And better still, Unreal Tournament allowed you to go
online and play against real players, via the internet. The pice-de-resistance was that Unreal Tournament had an in-system
editor that allowed you to build your own maps, weapons, and other forms of
game content. I never actually did this
myself, but I took advantage of other people's creativity and spent exceedingly
long hours using our apartment's one phone line to slog through huge lists of
add-on files to download. I certainly got
our money's worth for that dial-up connection, let me tell you.
I eventually began playing Unreal Tournament less and less.
For one thing, I knew gaming had become a problem in my life, and
especially in my marriage. I'd like to
think I'm fully in recovery today, though if I had time and didn't feel any
worry about succumbing to the siren's song of game addiction once more, I might
play more than I do.
Now that I've laid out where I come from on games, let me
put forward why I think they have lost their touch in the present day. Granted, what I have mentioned is a small
sample of the sheer vastness of games I've played in my life. And no, I won't be entertaining any arguments
as to whether Unreal Tournament or Quake III Arena was better (because
that's pointless to debate - UT rules
and that's all there is to say) or why the Sega Genesis was better than the
Super Nintendo System (pointless as well, as the Genesis was getting
long-in-the-tooth when the Super Nintendo was still coming up, so you could
enjoy one and then the other and not consider yourself a traitor in either
sense, in my opinion).
First, video games these days are so expensive! I point to the cost of my Atari 2600 games
when I first got into gaming. Now I
realize that had I gotten my system when it was first on the market in the
1970s, it'd cost me similar to what you'd pay these days for a modern
machine. And the games were probably
similarly priced too. But that's the
thing. When you bought a game, up until
the turn of the century, you were buying the WHOLE game. Yes, PC games have featured add-on packs for
years, but these were still stand-alone programs for the most part. You might not know what the game was about if
it was an add-on, but often you could still play it. No, I am talking here about Downloadable Content,
otherwise known as "DLC."
What classic games may have been like if DLC had been invented at the time.
DLC is a good idea.
In theory. So might I add is
Communism. In theory. In DLC's corner, the argument goes that you
can pay real world money to get extra game content. In theory then, games can be cheaper and then
the designer can incentivize you to pay for non-essential content, right?
Nah, that's not quite how it goes.
Console games are, according to my sources, making the
player pay for entire chunks of a game that by rights, they should be getting
for their initial investment. So-called
"triple-A" games cost upwards of sixty big ones these days. No, that wasn't a typo. Sixty.
Dollars. Three Andrew
Jacksons, not including sales tax!
Ouch. I could go to an amusement
park for that. Sure, a video game
provides more long-term entertainment than most modern amusement parks. So we'll say that kind of lay-out of capital
is the price you pay for your entertainment.
But when games don't deliver the goods all up front, and then expect you
to pay more for content that is sometimes actually pre-packed into the program
itself, and not patched on afterward as legitimately downloadable content? You download an unlock code and then get to play
parts of the game that were off-limits before... and they wonder why people go to such lengths
to hack their games and then pirate them on the 'net. It seems backhanded to me, honestly.
I realize that games cost a lot of money to make these
days. And that if inflation is accounted
for, it means gamers are probably paying a pretty fair price for all the work
that goes in. But that's just my
point. How long can a market continue to
demand that you pay higher and higher amounts for luxury goods, and run in a
bloated and self-serving manner while taking in that revenue, and expect to
stay afloat? I say that the rise of
so-called "indie gaming" is a good thing. Big companies, such as the oft-maligned EA
(and maligned for good reason, I think), should take a look at their business
plans and do some serious thinking about the future, instead of shoveling the
same schlock year after year.
Another gripe? How
many copies of the same basic game do I need?
They all look the same to me. And
they say "we extend play life by DLC," and perhaps in some instances
that is warranted, but is it really good content I'm downloading? Everybody sticks as close to what is
"popular" as possible, which seems to me to induce a case of déjà-vu. Haven't I shot that same
alien/terrorist/zombie before in that other game last week? Know what I mean?
I loved Unreal
Tournament because I could play a variety of levels with it, based on the
fact that users were given the ability to add in their own maps, music, and
even game types. For free. People made some of these add-ons into true
labors of love, and it showed. Heck,
clever designers even modified the original game so that you could play
variations never imagined by the original game developer. The game's engine was that flexible, and the
would-be designers were that creative.
In fact, the original Unreal
Tournament had a lifespan that makes most modern games look positively
still-born by comparison. Maybe game
developers think that by making two dozen sequels to one good title that they
are extending that properties lifespan, but in my opinion, endless sequels are
shoddy business. I'll get to that in a
second though.
Now I realize consoles are not as user-made-content friendly
due to proprietary control restrictions and lack of as much common user
interface (the gamepad was not made for designing, nor are motion control
systems that newer systems employ). But
just the same, why would I want to play the same first-person shooting game
over and over and pay for it over and over?
So many Call of Duty and Call of Duty-clones, and so little
time. No thank you. Innovate already! I point to Yar's Revenge. Yes, it is a
little derivative too, due to the design limits of the time, but the game play
itself was truly unique enough to make it memorable.
Now I've seen that there are in fact modern games that are
different enough, especially in the way they tell a story, to really draw the
player in. And I am not simply an old
man who thinks things were only good when they were simple. I play some of my old favorites from my youth
these days via emulation and wonder to myself: "How did I ever think this
was good?"
However, so many games these days, from my observations and
experience, are working off the same principle that Hollywood does when it
green-lights a film project. It's the
whole: "Do we have enough commonality with what is already popular out
there and has worked before so as to justify spending all that money on
development and production?"-thing.
If designers in the old days had worked off that paradigm every time
they made a new game, video games wouldn't have survived the crisis in '83,
after Atari's attempt to cash-in on E.T.
- The Extra Terrestrial failed so miserably. And for that game's sake, despite its many
flaws, it did have the courage to be different than what was expected (i.e.: a Pac-Man clone, based on what I have
read). Yes, E.T. crashed and burned in its difference, but at least it took the
risk. The guy who had the unenviable
task of taking the game from rushed concept to completion and shipment for the
holiday season deserves more credit than he gets, I think.
And yes, as a kid, I owned the game E.T.
And I beat it too. And it beat me
as well, with that fidgety control system.
It's not a forgiving game, even for a piece of crap. So there.
What else? Oh yes,
let's talk about System Shock. Now there was a game that made you feel
something more than just adrenaline and tired from button pumping. Even if most of that feeling was nervous,
jittery, coppery-tasting fear. You never
knew what sort of demented robot or mutated horror waited around the next turn,
and always you felt the oppressive omnipresent eye of SHODAN. Ah SHODAN... one of the all-time great
villainesses. The first time you, as the
player, really attract this maniacal artificial intelligence's attention, it's
one of those moments that rings with anticipation and menace. Her words, at first curious and then
chilling, let you know that you're really in it now.
System Shock was
among the first pseudo-3D games that really involved the player in what they
were doing beyond "shoot bad guy, repeat." You were constantly working to out-wit
SHODAN, while trying to escape from Citadel space station and her
clutches. It was a game that actually
had a story that you cared about, as opposed to say Doom, upon which much of System
Shock's technology was based from.
Though nowhere near as involved as System
Shock, Doom's plot was still
basically compelling. For those who
don't know, Doom's plot goes like
this: a science experiment gone wrong has let loose the minions of hell, and
you gotta shoot your way out. And that
was pretty much the extent of the story.
Sounds like a "B" movie plot to me.
The speech I recall was a bit more involved: "Who are you? The computer nodes can be repaired, but you... Who are you? My cameras and probes scan your body, but you do not match any employee file. When my cyborgs bring you to the electrified interrogation bench, I will have your secret and you will learn more about pain than you ever wanted to know."
Doom really didn't
have a deeply fleshed out story, but System
Shock... Now that was art. For those of you too young to have played it,
just imagine the subtle nuances and ingenious game-play of Half-Life, but without true 3D graphics. True, it wasn't exactly Shakespeare in either
case. Wait, do people these days even
remember Half-Life?
And before you say it, I know that old games didn't always
have plots that made you simply hang upon their every moment. But that's not the point. Games like
Yar's Revenge had to be creative and do the most they could with what they
had on-screen because they didn't have anything else to go with. These days a game has the ability to put the
player into a world that can almost seem at times as though it is as real as
the one in which we inhabit. And yet the plot is so often: "kill three
million bad guys and get some end-credits for your trouble." And yes, to those of you who shout that I
haven't played enough modern games to know any differently, I realize some
modern games do have more plot than that. But the problem is, games as a
story-telling medium are evolving very slowly.
By way of example, take the plot of any average Nintendo
Entertainment System game. How much
different is the plot of any current-gen console game from it? Not by much.
And yet with all the horsepower of the modern gaming system or PC, it
seems to me that the reason better interactive experiences aren't being made is
that it is: 1) safe to stay with "kill all the bad guys," and 2)
developers can't figure out how to tell a story more compelling and not be
labeled "more interactive fiction than actual game."
I'll point to another title that I neglected to mention
until now: Knights of the Old Republic. Talk about a plot twist when you first play
through it! That is, if you didn't have
the plot spoiled for you by reading about it ahead of time, as I did. The first Knights
of the Old Republic game, despite some in-game mechanics that occasionally
annoyed me (the RPG element of combat, for one), broke my expectations with its
game play. I have heard it said in some
quarters that Knights... was in many
ways what George Lucas's Star Wars prequel trilogy should have been. The plot is truly immersive.
The PC game Knights of the Old Republic was converted into a three part movie series, using the game's plot and converting it into a truly compelling story. Above is the first of the films, via Youtube.
You know, if I am going to pay $60 for a video game, I'd like to know that what I'm getting is going to be playable for some time to come. The Legend of Zelda comes to mind. I still like to take a trip through Hyrule now and then. Even though the game can be predictable, it is still entertaining to replay even today. But how many modern games can say the same thing? They are designed to be practically thrown away after a certain amount of usage, since a newer game system or PC hardware will make them start looking dated in six months or so, give or take. If console makers have their way and ban the used game market, eventually we will be throwing away games we don't feel like keeping. The current crop of systems dodged a bullet when they backed away from that proposition, in order to save face.
You know, if I am going to pay $60 for a video game, I'd like to know that what I'm getting is going to be playable for some time to come. The Legend of Zelda comes to mind. I still like to take a trip through Hyrule now and then. Even though the game can be predictable, it is still entertaining to replay even today. But how many modern games can say the same thing? They are designed to be practically thrown away after a certain amount of usage, since a newer game system or PC hardware will make them start looking dated in six months or so, give or take. If console makers have their way and ban the used game market, eventually we will be throwing away games we don't feel like keeping. The current crop of systems dodged a bullet when they backed away from that proposition, in order to save face.
And speaking of used games, what about the issue of
backwards compatibility? To my
knowledge, the Atari 7800 was the first system to offer this integral to the
system (without peripherals, like the Atari 5200 used). And further, I was happy that the PlayStation
2 played PS1 games natively too. But this should be a no-brainer, since both
PS1 and PS2 were optical formats. How
hard is it to make your new system play all the old stuff I have from your company too? Well apparently hard
enough, as some PS1 games were not supported on even the PS2.
Apparently Sony's latest console, the PlayStation 4, does
not feature full backward compatibility at the press of a button. What Sony, were you saving a couple bucks by
leaving what must take up about half a micro-chip's worth of space these days
off of the console!? Are PS1 games such
a hurdle that if I happen to have some laying about that I still like to play,
I have to fire up my old PS1 console to give them a go again, and then smack
the system repeatedly to get the damn laser to move properly ? Hey Sony, no offense to your supposed
cloud-based solution, but what if I want to play my games off the grid? Must we all be umbilicalled to the cloud to
do anything, these days (says the blogger who uploads his rants to the world-wide-web like a man trying to throw rain back into the sky and have it stick).
Did I already complain about too many sequels? Super Mario Kart, I'm looking at you. Nintendo does this to a "T," you know. They hit on to something good and then pound it to death with sequel after bloody sequel. Yes, Super Mario Kart deserved a Nintendo 64 iteration. Many say that game was the panicle of the series, though I am a purist and prefer the Super Nintendo version. But please Nintendo, try something new and get out of your ruts! We just might like it. I know, trust is a narrow catwalk over a molten metal pit. But you can still give it a try. Maybe there are more avenues to pursue rather than Italian plumbers, pointy-eared sword-wielding heroes and parasite-killing bounty hunters!
One thing I'll say I think game makers still do fairly right is Civilization-type planning and growth games. Though the market is a bit dried up from its hayday, I think. Then again, I haven't played a modern Civilization-type in some times, save for Rebuild, an indie game for my tablet that takes the Walking Dead-type premise of surviving against hordes of zombies while living off what's left of the remnants of modern society. It's a fun little game, and doesn't need a huge budget. One of the places I think modern designers got it right.
But then Civilization-type
games are inherently dangerous for me, as I am always planning what I am going
to do next, and so I get lost in them.
As noted, Civilization for the
Super Nintendo was where video gaming started to truly become
all-encompassingly obsessive for me, so much that I would stay up late and
ditch friends, family and responsibilities to play it. In fact, Super Nintendo's version of Civilization was the first game I
voluntarily banned myself from playing, since I realized even then that it was
taking over my life. So trust me,
nothing like that would entice me into buying a console or a suped-up PC.
How about multiplayer?
That gives games more longevity, I hear you say. But here's my complaint: I hate playing
people online. Maybe I am just
inherently unlucky, or maybe in all these years of playing video games I never
became any good at them, but playing against people online makes me feel like
an idiot. For one thing, I dislike
playing a complete stranger who is uncannily good at a game. It makes me wonder if they are cheating
somehow, if I can't see him (or her - let's not be sexist) sitting there,
mashing the buttons away. Since I am not
right there to observe them actually playing, I get suspicious that they are
not even a real person. Then I lose much
of my good sportsmanship feelings and start turning into... forgive the
crude euphemism - a whinny little bitch.
Especially when they are taunting mercilessly in every flavor of bad
grammar and obscenity to go with it.
It's one good and fast way to get me to stop playing a game online, let
me tell you.
This is why Goldeneye for
the Nintendo 64 was so awesome. Nintendo
got it right again there, I think. They
made the Nintendo 64 a multiplayer system extraordinaire by giving you four
controller ports native on the console.
Playing Goldeneye against
three other guys in the same room was...
well it was sublime. And I'm not
saying I was good at it. I stunk badly,
since I didn't own the game and get any practice on it until long after the
system had spooled out its normal life span.
But when you sneak up on another guy who is sitting right next to you in the room,
and shoot him in the back with a silenced Walther PPK? That's entertainment. Almost as good as getting in a rocket
launcher slug match in the tight corridors of "The Archives" (one of
my all time favorite multiplayer arenas).
Poetry. Sheer poetry.
"Dum da da dum, da da da dum da da dum, da da da dum da da dum, da da da dum da da dum da da da... wah wah, wa wahwa!" / Source: reddit.com |
In retrospect, I suppose my not owning a current-gen gaming
system, either console or PC, has as much to do with the fact that gaming in
the past became too all-encompassing for me.
I'm glad to not be a slave to games these days too. I read more, and I think more, and I spend
more time interacting with people.
Sadly, I was once one of those geeks who couldn't carry on a
conversation with the opposite sex because I was afraid they'd look at me like
a dork if I told them what I liked to do in my spare time (and too much of it
in said spare time, as I have mentioned). So
there is little hope for me, I suppose.
Based on what is out in the market now, and forecasting the future from
that, I'll never be a true video game addict again.
I'll just write about it instead.
The parting comment:
So true.
No comments:
Post a Comment
Comments welcome, but moderated. Thanks